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			51 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			51 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: beast | |||
|  | Size: Tiny | |||
|  | Alignment: unaligned | |||
|  | ArmorClass: 14 (natural armor) | |||
|  | HitPoints: 2 (1d4) | |||
|  | Speed: 10 ft., fly 40 ft. | |||
|  | Strength: ' 4 (-3)' | |||
|  | Dexterity: 16 (+3) | |||
|  | Constitution: 11 (+0) | |||
|  | Intelligence: ' 2 (-4)' | |||
|  | Wisdom: ' 8 (-1)' | |||
|  | Charisma: ' 6 (-2)' | |||
|  | Senses: darkvision 60 ft., passive Perception 9 | |||
|  | Languages: '-' | |||
|  | Challenge: 1/8 (25 XP) | |||
|  | Id: monsters_vo.md#stirge | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Stirge | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Strige](hd_monsters_strige.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Stirge
 | |||
|  | 
 | |||
|  | - CEO: [Strige](hd_monsters_strige.md) | |||
|  | -  Tiny beast, unaligned | |||
|  | - **Armor Class** 14 (natural armor) | |||
|  | - **Hit Points** 2 (1d4) | |||
|  | - **Speed** 10 ft., fly 40 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | | 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)| | |||
|  | 
 | |||
|  | - **Senses** darkvision 60 ft., passive Perception 9 | |||
|  | - **Languages** - | |||
|  | - **Challenge** 1/8 (25 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Blood Drain_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. | |||
|  | 
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