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			57 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: monstrosity | |||
|  | Size: Large | |||
|  | Alignment: neutral evil | |||
|  | ArmorClass: 13 (natural armor) | |||
|  | HitPoints: 26 (4d10 + 4) | |||
|  | Speed: 50 ft. | |||
|  | Strength: 16 (+3) | |||
|  | Dexterity: 13 (+1) | |||
|  | Constitution: 13 (+1) | |||
|  | Intelligence: ' 7 (-2)' | |||
|  | Wisdom: 11 (+0) | |||
|  | Charisma: ' 8 (-1)' | |||
|  | Skills: Perception +4 | |||
|  | Senses: darkvision 60 ft., passive Perception 14 | |||
|  | Languages: Goblin, Worg | |||
|  | Challenge: 1/2 (100 XP) | |||
|  | Id: monsters_vo.md#worg | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Worg | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Worg](hd_monsters_worg.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Worg
 | |||
|  | 
 | |||
|  | - CEO: [Worg](hd_monsters_worg.md) | |||
|  | -  Large monstrosity, neutral evil | |||
|  | - **Armor Class** 13 (natural armor) | |||
|  | - **Hit Points** 26 (4d10 + 4) | |||
|  | - **Speed** 50 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |16 (+3)|13 (+1)|13 (+1)| 7 (-2)|11 (+0)| 8 (-1)| | |||
|  | 
 | |||
|  | - **Skills** Perception +4 | |||
|  | - **Senses** darkvision 60 ft., passive Perception 14 | |||
|  | - **Languages** Goblin, Worg | |||
|  | - **Challenge** 1/2 (100 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Keen Hearing and Smell_**. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. | |||
|  | 
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