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---
!MonsterVO
Type: dragon
Size: Medium
Alignment: chaotic good
ArmorClass: 16 (natural armor)
HitPoints: 16 (3d8 + 3)
Speed: 30 ft., burrow 15 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 13 (+1)
SavingThrows: Dex +2, Con +3, Wis +2, Cha +3
Skills: Perception +4, Stealth +2
DamageImmunities: fire
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 1 (200 XP)
Id: monsters_vo.md#brass-dragon-wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Brass Dragon Wyrmling
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: "[Dragonnet d'airain](hd_monsters_dragonnet_dairain.md)"
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Attributes: {}
2019-01-22 20:05:41 +01:00
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Brass Dragon Wyrmling
- CEO: [Dragonnet d'airain](hd_monsters_dragonnet_dairain.md)
-  Medium dragon, chaotic good
- **Armor Class** 16 (natural armor)
- **Hit Points** 16 (3d8 + 3)
- **Speed** 30 ft., burrow 15 ft., fly 60 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|15 (+2)|10 (+0)|13 (+1)|10 (+0)|11 (+0)|13 (+1)|
- **Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
- **Skills** Perception +4, Stealth +2
- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
- **Languages** Draconic
- **Challenge** 1 (200 XP)
- **Damage Immunities** fire
## Special Features
**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 7 (1d10 + 2) piercing damage.
**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.
**_Fire Breath_**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
**_Sleep Breath_**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.