**_Stone Camouflage_**. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
## Actions
**_Multiattack_**. The giant makes two greatclub attacks.
**_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
_Hit_: 19 (3d8 + 6) bludgeoning damage.
**_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.
_Hit_: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
**_Rock Catching_**. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.