**_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell.
**_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
**_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
**_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet.
## Actions
**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 7 (1d8 + 3) piercing damage.
**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.