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AideDeJeu/Data/HD/srd_monsters_iron_golem.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: construct
Size: Large
Alignment: unaligned
ArmorClass: 20 (natural armor)
HitPoints: 210 (20d10 + 100)
Speed: 30 ft.
Strength: 24 (+7)
Dexterity: ' 9 (-1)'
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 11 (+0)
Charisma: ' 1 (-5)'
DamageImmunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 120 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 16 (15000 XP)
Id: monsters_vo.md#iron-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Iron Golem
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Golem de fer](hd_monsters_golem_de_fer.md)'
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Attributes: {}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Iron Golem
- CEO: [Golem de fer](hd_monsters_golem_de_fer.md)
-  Large construct, unaligned
- **Armor Class** 20 (natural armor)
- **Hit Points** 210 (20d10 + 100)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|24 (+7)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)|
- **Senses** darkvision 120 ft., passive Perception 10
- **Languages** understands the languages of its creator but can't speak
- **Challenge** 16 (15000 XP)
- **Damage Immunities** fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
## Special Features
**_Fire Absorption_**. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two melee attacks.
**_Slam_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
_Hit_: 20 (3d8 + 7) bludgeoning damage.
**_Sword_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
_Hit_: 23 (3d10 + 7) slashing damage.
**_Poison Breath (Recharge 6)_**. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.