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											2019-04-08 01:41:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								!MonsterItem
							 
						 
					
						
							
								
									
										
										
										
											2019-03-11 22:13:55 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								Family: MonsterVO
							 
						 
					
						
							
								
									
										
										
										
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								Type: monstrosity
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Size: Large
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Alignment: chaotic evil
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ArmorClass: 15 (natural armor)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								HitPoints: 75 (10d10 + 20)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Speed: 40 ft.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Strength: 18 (+4)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Dexterity: 17 (+3)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Constitution: 14 (+2)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Intelligence: 16 (+3)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Wisdom: 15 (+2)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Charisma: 16 (+3)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								DamageImmunities: poison
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ConditionImmunities: charmed, poisoned
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Senses: darkvision 60 ft., passive Perception 12
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Languages: Abyssal, Common
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Challenge: 8 (3900 XP)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Id: monsters_vo.md#spirit -naga
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ParentLink: monsters_vo.md#monsters -npc-and-animals
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Name: Spirit Naga
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ParentName: Monsters, NPC and Animals
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								NameLevel: 1
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								AltName: '[Naga corrupteur ](hd_monsters_naga_corrupteur.md )'
							 
						 
					
						
							
								
									
										
										
										
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								Attributes: {}
							 
						 
					
						
							
								
									
										
										
										
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								>   [Monsters, NPC and Animals](srd_monsters.md)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
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								# Spirit Naga
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  CEO: [Naga corrupteur ](hd_monsters_naga_corrupteur.md ) 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								-     
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Armor Class** 15 (natural armor) 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Hit Points** 75 (10d10 + 20) 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Speed** 40 ft. 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								|STR|DEX|CON|INT|WIS|CHA|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								|---|---|---|---|---|---|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								|18 (+4)|17 (+3)|14 (+2)|16 (+3)|15 (+2)|16 (+3)|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Saving Throws** Dex +6, Con +5, Wis +5, Cha +6 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Senses** darkvision 60 ft., passive Perception 12 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Languages** Abyssal, Common 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Challenge** 8 (3900 XP) 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Damage Immunities** poison 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Condition Immunities** charmed, poisoned 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								## Special Features
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish ](srd_spells_wish.md )_ spell can prevent this trait from functioning.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								*  **Cantrips (at will):** _[mage hand ](srd_spells_mage_hand.md )_, _[minor illusion ](srd_spells_minor_illusion.md )_, _[ray of frost ](srd_spells_ray_of_frost.md )_ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								*  **1st level (4 slots):** _[charm person ](srd_spells_charm_person.md )_, _[detect magic ](srd_spells_detect_magic.md )_, _[sleep ](srd_spells_sleep.md )_ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								*  **2nd level (3 slots):** _[detect thoughts ](srd_spells_detect_thoughts.md )_, _[hold person ](srd_spells_hold_person.md )_ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								*  **3rd level (3 slots):** _[lightning bolt ](srd_spells_lightning_bolt.md )_, _[water breathing ](srd_spells_water_breathing.md )_ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								*  **4th level (3 slots):** _[blight ](srd_spells_blight.md )_, _[dimension door ](srd_spells_dimension_door.md )_ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								*  **5th level (2 slots):** _[dominate person ](srd_spells_dominate_person.md )_ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								## Actions
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.