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			71 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			71 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: humanoid (any race) | |||
|  | Size: Medium | |||
|  | Alignment: any alignment | |||
|  | ArmorClass: 16 (studded leather, shield) | |||
|  | HitPoints: 112 (15d8 + 45) | |||
|  | Speed: 30 ft. | |||
|  | Strength: 18 (+4) | |||
|  | Dexterity: 15 (+2) | |||
|  | Constitution: 16 (+3) | |||
|  | Intelligence: 10 (+0) | |||
|  | Wisdom: 12 (+1) | |||
|  | Charisma: 15 (+2) | |||
|  | SavingThrows: Str +7, Dex +5, Con +6 | |||
|  | Skills: Athletics +10, Intimidation +5 | |||
|  | Senses: passive Perception 11 | |||
|  | Languages: any one language (usually Common) | |||
|  | Challenge: 5 (1800 XP) | |||
|  | Id: monsters_vo.md#gladiator | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Gladiator | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Gladiateur](hd_monsters_gladiateur.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Gladiator
 | |||
|  | 
 | |||
|  | - CEO: [Gladiateur](hd_monsters_gladiateur.md) | |||
|  | -  Medium humanoid (any race), any alignment | |||
|  | - **Armor Class** 16 (studded leather, shield) | |||
|  | - **Hit Points** 112 (15d8 + 45) | |||
|  | - **Speed** 30 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)| | |||
|  | 
 | |||
|  | - **Saving Throws** Str +7, Dex +5, Con +6 | |||
|  | - **Skills** Athletics +10, Intimidation +5 | |||
|  | - **Senses** passive Perception 11 | |||
|  | - **Languages** any one language (usually Common) | |||
|  | - **Challenge** 5 (1800 XP) | |||
|  | 
 | |||
|  | ## Special Features
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|  | 
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|  | **_Brave_**. The gladiator has advantage on saving throws against being frightened. | |||
|  | 
 | |||
|  | **_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks. | |||
|  | 
 | |||
|  | **_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. | |||
|  | 
 | |||
|  | **_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. | |||
|  | 
 | |||
|  | _Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. | |||
|  | 
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|  | ## Reactions
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|  | 
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|  | **_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon. | |||
|  | 
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