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			65 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			65 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: humanoid (any race) | |||
|  | Size: Medium | |||
|  | Alignment: any alignment | |||
|  | ArmorClass: 12 | |||
|  | HitPoints: 27 (6d8) | |||
|  | Speed: 30 ft. | |||
|  | Strength: 10 (+0) | |||
|  | Dexterity: 15 (+2) | |||
|  | Constitution: 10 (+0) | |||
|  | Intelligence: 12 (+1) | |||
|  | Wisdom: 14 (+2) | |||
|  | Charisma: 16 (+3) | |||
|  | Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 | |||
|  | Senses: passive Perception 16 | |||
|  | Languages: any two languages | |||
|  | Challenge: 1 (200 XP) | |||
|  | Id: monsters_vo.md#spy | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Spy | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Espion](hd_monsters_espion.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Spy
 | |||
|  | 
 | |||
|  | - CEO: [Espion](hd_monsters_espion.md) | |||
|  | -  Medium humanoid (any race), any alignment | |||
|  | - **Armor Class** 12 | |||
|  | - **Hit Points** 27 (6d8) | |||
|  | - **Speed** 30 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |10 (+0)|15 (+2)|10 (+0)|12 (+1)|14 (+2)|16 (+3)| | |||
|  | 
 | |||
|  | - **Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 | |||
|  | - **Senses** passive Perception 16 | |||
|  | - **Languages** any two languages | |||
|  | - **Challenge** 1 (200 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. | |||
|  | 
 | |||
|  | **_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Multiattack_**. The spy makes two melee attacks. | |||
|  | 
 | |||
|  | **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) piercing damage. | |||
|  | 
 | |||
|  | **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) piercing damage. | |||
|  | 
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