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			41 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			41 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !SpellVO | |||
|  | Level: 2 | |||
|  | Type: enchantment | |||
|  | CastingTime: 1 action | |||
|  | Range: 60 feet | |||
|  | Components: V, S | |||
|  | Duration: Concentration, up to 1 minute | |||
|  | Classes: Bard, Cleric | |||
|  | Id: spells_vo.md#calm-emotions | |||
|  | ParentLink: spells_vo.md#spells-srd-p | |||
|  | Name: Calm Emotions | |||
|  | ParentName: Spells (SRD p) | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Apaisement des émotions](hd_spells_apaisement_des_emotions.md)' | |||
|  | Source: (SRD p123) | |||
|  | --- | |||
|  | > [Spells (SRD p)](srd_spells.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Calm Emotions
 | |||
|  | 
 | |||
|  | - MDR: [Apaisement des émotions](hd_spells_apaisement_des_emotions.md) | |||
|  | - Source: (SRD p123) | |||
|  | -  2nd-level enchantment | |||
|  | - **Casting Time :** 1 action | |||
|  | - **Range :** 60 feet | |||
|  | - **Components :** V, S | |||
|  | - **Duration :** Concentration, up to 1 minute | |||
|  | - Classes: Bard, Cleric | |||
|  | 
 | |||
|  | ### Description
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|  | 
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|  | You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. | |||
|  | 
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|  | * You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. | |||
|  | 
 | |||
|  | * Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise. | |||
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