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AideDeJeu/aidedejeu_flutter/lib/blocs/player_character/player_character_bloc.dart

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import 'package:aidedejeu_flutter/database.dart';
import 'package:aidedejeu_flutter/models/items.dart';
import 'package:bloc/bloc.dart';
import 'package:equatable/equatable.dart';
import 'package:flutter/cupertino.dart';
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class PlayerCharacterState extends Equatable {
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final BuildContext context;
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final RaceItem race;
final SubRaceItem subRace;
final List<RaceItem> races;
final List<SubRaceItem> subRaces;
final BackgroundItem background;
final SubBackgroundItem subBackground;
final List<BackgroundItem> backgrounds;
final List<SubBackgroundItem> subBackgrounds;
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PlayerCharacterState({
this.context,
this.race,
this.races,
this.subRace,
this.subRaces,
this.background,
this.backgrounds,
this.subBackground,
this.subBackgrounds,
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});
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PlayerCharacterState copyWith({
BuildContext context,
RaceItem race,
List<RaceItem> races,
SubRaceItem subRace,
List<SubRaceItem> subRaces,
BackgroundItem background,
List<BackgroundItem> backgrounds,
SubBackgroundItem subBackground,
List<SubBackgroundItem> subBackgrounds,
}) {
return PlayerCharacterState(
context: context ?? this.context,
race: race ?? this.race,
races: races ?? this.races,
subRace: subRace ?? this.subRace,
subRaces: subRaces ?? this.subRaces,
background: background ?? this.background,
backgrounds: backgrounds ?? this.backgrounds,
subBackground: subBackground ?? this.subBackground,
subBackgrounds: subBackgrounds ?? this.subBackgrounds,
);
}
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PlayerCharacterState copyWithClean({
BuildContext context,
RaceItem race,
List<RaceItem> races,
SubRaceItem subRace,
List<SubRaceItem> subRaces,
BackgroundItem background,
List<BackgroundItem> backgrounds,
SubBackgroundItem subBackground,
List<SubBackgroundItem> subBackgrounds,
}) {
return PlayerCharacterState(
context: context ?? this.context,
race: race ?? this.race,
races: races ?? this.races,
subRace: race != null ? null : subRace ?? this.subRace,
subRaces: race != null ? subRaces : subRaces ?? this.subRaces,
background: background ?? this.background,
backgrounds: backgrounds ?? this.backgrounds,
subBackground: background != null ? null : subBackground ?? this.subBackground,
subBackgrounds: background != null ? subBackgrounds : subBackgrounds ?? this.subBackgrounds,
);
}
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@override
List<Object> get props => [
race,
subRace,
races,
subRaces,
background,
subBackground,
backgrounds,
subBackgrounds
];
}
abstract class PlayerCharacterEvent extends Equatable {}
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class RaceEvent extends SetItemEvent<RaceItem> {
RaceEvent(RaceItem item) : super(item);
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}
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class SubRaceEvent extends SetItemEvent<SubRaceItem> {
SubRaceEvent(SubRaceItem item) : super(item);
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}
class SetItemEvent<T> extends PlayerCharacterEvent {
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final T item;
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@override
List<Object> get props => [item];
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SetItemEvent(T item) : this.item = item;
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}
class BackgroundEvent extends SetItemEvent<BackgroundItem> {
BackgroundEvent(BackgroundItem item) : super(item);
}
class SubBackgroundEvent extends SetItemEvent<SubBackgroundItem> {
SubBackgroundEvent(SubBackgroundItem item) : super(item);
}
class LoadEvent extends PlayerCharacterEvent {
@override
List<Object> get props => [];
}
class PlayerCharacterBloc
extends Bloc<PlayerCharacterEvent, PlayerCharacterState> {
BuildContext context;
PlayerCharacterBloc(BuildContext context) {
this.context = context;
}
@override
PlayerCharacterState get initialState => PlayerCharacterState(context: context);
@override
Stream<PlayerCharacterState> mapEventToState(
PlayerCharacterEvent event) async* {
if (event is RaceEvent) {
yield* _mapRaceEventToState(event);
} else if (event is SubRaceEvent) {
yield* _mapSubRaceEventToState(event);
} else if (event is BackgroundEvent) {
yield* _mapBackgroundEventToState(event);
} else if (event is SubBackgroundEvent) {
yield* _mapSubBackgroundEventToState(event);
} else if (event is LoadEvent) {
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yield* _mapLoadEventToState(event);
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}
}
Stream<PlayerCharacterState> _mapRaceEventToState(
RaceEvent event) async* {
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var subRaces = await loadSubRaces(context, event.item);
yield state.copyWithClean(race: event.item, subRaces: subRaces);
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}
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Stream<PlayerCharacterState> _mapSubRaceEventToState(
SubRaceEvent event) async* {
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yield state.copyWith(subRace: event.item);
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}
Stream<PlayerCharacterState> _mapBackgroundEventToState(
BackgroundEvent event) async* {
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var subBackgrounds = await loadSubBackgrounds(context, event.item);
yield state.copyWithClean(background: event.item,subBackgrounds: subBackgrounds);
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}
Stream<PlayerCharacterState> _mapSubBackgroundEventToState(
SubBackgroundEvent event) async* {
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yield state.copyWith(subBackground: event.item);
}
Stream<PlayerCharacterState> _mapLoadEventToState(
LoadEvent event) async* {
var races = await loadRaces(context);
var backgrounds = await loadBackgrounds(context);
yield state.copyWith(races: races, backgrounds: backgrounds); // state;
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}
}