mirror of
https://github.com/Nioux/AideDeJeu.git
synced 2025-10-31 23:45:39 +00:00
71 lines
2.1 KiB
Markdown
71 lines
2.1 KiB
Markdown
|
|
---
|
|||
|
|
!MonsterVO
|
|||
|
|
Type: humanoid (any race)
|
|||
|
|
Size: Medium
|
|||
|
|
Alignment: any alignment
|
|||
|
|
ArmorClass: 16 (studded leather, shield)
|
|||
|
|
HitPoints: 112 (15d8 + 45)
|
|||
|
|
Speed: 30 ft.
|
|||
|
|
Strength: 18 (+4)
|
|||
|
|
Dexterity: 15 (+2)
|
|||
|
|
Constitution: 16 (+3)
|
|||
|
|
Intelligence: 10 (+0)
|
|||
|
|
Wisdom: 12 (+1)
|
|||
|
|
Charisma: 15 (+2)
|
|||
|
|
SavingThrows: Str +7, Dex +5, Con +6
|
|||
|
|
Skills: Athletics +10, Intimidation +5
|
|||
|
|
Senses: passive Perception 11
|
|||
|
|
Languages: any one language (usually Common)
|
|||
|
|
Challenge: 5 (1800 XP)
|
|||
|
|
Id: monsters_vo.md#gladiator
|
|||
|
|
ParentLink: monsters_vo.md#monsters-npc-and-animals
|
|||
|
|
Name: Gladiator
|
|||
|
|
ParentName: Monsters, NPC and Animals
|
|||
|
|
NameLevel: 1
|
|||
|
|
AltName: '[Gladiateur](hd_monsters_gladiateur.md)'
|
|||
|
|
---
|
|||
|
|
> [Monsters, NPC and Animals](srd_monsters.md)
|
|||
|
|
|
|||
|
|
---
|
|||
|
|
|
|||
|
|
# Gladiator
|
|||
|
|
|
|||
|
|
- CEO: [Gladiateur](hd_monsters_gladiateur.md)
|
|||
|
|
- Medium humanoid (any race), any alignment
|
|||
|
|
- **Armor Class** 16 (studded leather, shield)
|
|||
|
|
- **Hit Points** 112 (15d8 + 45)
|
|||
|
|
- **Speed** 30 ft.
|
|||
|
|
|
|||
|
|
|STR|DEX|CON|INT|WIS|CHA|
|
|||
|
|
|---|---|---|---|---|---|
|
|||
|
|
|18 (+4)|15 (+2)|16 (+3)|10 (+0)|12 (+1)|15 (+2)|
|
|||
|
|
|
|||
|
|
- **Saving Throws** Str +7, Dex +5, Con +6
|
|||
|
|
- **Skills** Athletics +10, Intimidation +5
|
|||
|
|
- **Senses** passive Perception 11
|
|||
|
|
- **Languages** any one language (usually Common)
|
|||
|
|
- **Challenge** 5 (1800 XP)
|
|||
|
|
|
|||
|
|
## Special Features
|
|||
|
|
|
|||
|
|
**_Brave_**. The gladiator has advantage on saving throws against being frightened.
|
|||
|
|
|
|||
|
|
**_Brute_**. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
|
|||
|
|
|
|||
|
|
## Actions
|
|||
|
|
|
|||
|
|
**_Multiattack_**. The gladiator makes three melee attacks or two ranged attacks.
|
|||
|
|
|
|||
|
|
**_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target.
|
|||
|
|
|
|||
|
|
_Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
|
|||
|
|
|
|||
|
|
**_Shield Bash_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.
|
|||
|
|
|
|||
|
|
_Hit_: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
|
|||
|
|
|
|||
|
|
## Reactions
|
|||
|
|
|
|||
|
|
**_Parry_**. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
|
|||
|
|
|