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			63 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			63 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: humanoid (gnoll) | |||
|  | Size: Medium | |||
|  | Alignment: chaotic evil | |||
|  | ArmorClass: 15 (hide armor, shield) | |||
|  | HitPoints: 22 (5d8) | |||
|  | Speed: 30 ft. | |||
|  | Strength: 14 (+2) | |||
|  | Dexterity: 12 (+1) | |||
|  | Constitution: 11 (+0) | |||
|  | Intelligence: ' 6 (-2)' | |||
|  | Wisdom: 10 (+0) | |||
|  | Charisma: ' 7 (-2)' | |||
|  | Senses: darkvision 60 ft., passive Perception 10 | |||
|  | Languages: Gnoll | |||
|  | Challenge: 1/2 (100 XP) | |||
|  | Id: monsters_vo.md#gnoll | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Gnoll | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Gnoll](hd_monsters_gnoll.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Gnoll
 | |||
|  | 
 | |||
|  | - CEO: [Gnoll](hd_monsters_gnoll.md) | |||
|  | -  Medium humanoid (gnoll), chaotic evil | |||
|  | - **Armor Class** 15 (hide armor, shield) | |||
|  | - **Hit Points** 22 (5d8) | |||
|  | - **Speed** 30 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |14 (+2)|12 (+1)|11 (+0)| 6 (-2)|10 (+0)| 7 (-2)| | |||
|  | 
 | |||
|  | - **Senses** darkvision 60 ft., passive Perception 10 | |||
|  | - **Languages** Gnoll | |||
|  | - **Challenge** 1/2 (100 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. | |||
|  | 
 | |||
|  | _Hit_: 4 (1d4 + 2) piercing damage. | |||
|  | 
 | |||
|  | **_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. | |||
|  | 
 | |||
|  | **_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d8 + 1) piercing damage. | |||
|  | 
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