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			69 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			69 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: humanoid (any race) | |||
|  | Size: Medium | |||
|  | Alignment: any alignment | |||
|  | ArmorClass: 18 (plate) | |||
|  | HitPoints: 52 (8d8 + 16) | |||
|  | Speed: 30 ft. | |||
|  | Strength: 16 (+3) | |||
|  | Dexterity: 11 (+0) | |||
|  | Constitution: 14 (+2) | |||
|  | Intelligence: 11 (+0) | |||
|  | Wisdom: 11 (+0) | |||
|  | Charisma: 15 (+2) | |||
|  | SavingThrows: Con +4, Wis +2 | |||
|  | Senses: passive Perception 10 | |||
|  | Languages: any one language (usually Common) | |||
|  | Challenge: 3 (700 XP) | |||
|  | Id: monsters_vo.md#knight | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Knight | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Chevalier](hd_monsters_chevalier.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Knight
 | |||
|  | 
 | |||
|  | - CEO: [Chevalier](hd_monsters_chevalier.md) | |||
|  | -  Medium humanoid (any race), any alignment | |||
|  | - **Armor Class** 18 (plate) | |||
|  | - **Hit Points** 52 (8d8 + 16) | |||
|  | - **Speed** 30 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |16 (+3)|11 (+0)|14 (+2)|11 (+0)|11 (+0)|15 (+2)| | |||
|  | 
 | |||
|  | - **Saving Throws** Con +4, Wis +2 | |||
|  | - **Senses** passive Perception 10 | |||
|  | - **Languages** any one language (usually Common) | |||
|  | - **Challenge** 3 (700 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Brave_**. The knight has advantage on saving throws against being frightened. | |||
|  | 
 | |||
|  | ## Actions
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|  | 
 | |||
|  | **_Multiattack_**. The knight makes two melee attacks. | |||
|  | 
 | |||
|  | **_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 10 (2d6 + 3) slashing damage. | |||
|  | 
 | |||
|  | **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d10) piercing damage. | |||
|  | 
 | |||
|  | **_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. | |||
|  | 
 | |||
|  | ## Reactions
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|  | 
 | |||
|  | **_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon. | |||
|  | 
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