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			65 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			65 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: monstrosity | |||
|  | Size: Large | |||
|  | Alignment: neutral evil | |||
|  | ArmorClass: 13 (natural armor) | |||
|  | HitPoints: 75 (10d10 + 20) | |||
|  | Speed: 50 ft. | |||
|  | Strength: 18 (+4) | |||
|  | Dexterity: 13 (+1) | |||
|  | Constitution: 14 (+2) | |||
|  | Intelligence: ' 7 (-2)' | |||
|  | Wisdom: 12 (+1) | |||
|  | Charisma: ' 8 (-1)' | |||
|  | Skills: Perception +5, Stealth +3 | |||
|  | DamageImmunities: cold | |||
|  | Senses: passive Perception 15 | |||
|  | Languages: Common, Giant, Winter Wolf | |||
|  | Challenge: 3 (700 XP) | |||
|  | Id: monsters_vo.md#winter-wolf | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Winter Wolf | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Loup arctique](hd_monsters_loup_arctique.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Winter Wolf
 | |||
|  | 
 | |||
|  | - CEO: [Loup arctique](hd_monsters_loup_arctique.md) | |||
|  | -  Large monstrosity, neutral evil | |||
|  | - **Armor Class** 13 (natural armor) | |||
|  | - **Hit Points** 75 (10d10 + 20) | |||
|  | - **Speed** 50 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)| | |||
|  | 
 | |||
|  | - **Skills** Perception +5, Stealth +3 | |||
|  | - **Senses** passive Perception 15 | |||
|  | - **Languages** Common, Giant, Winter Wolf | |||
|  | - **Challenge** 3 (700 XP) | |||
|  | - **Damage Immunities** cold | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. | |||
|  | 
 | |||
|  | **_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. | |||
|  | 
 | |||
|  | **_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. | |||
|  | 
 | |||
|  | **_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. | |||
|  | 
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