mirror of
				https://github.com/Nioux/AideDeJeu.git
				synced 2025-10-30 23:16:09 +00:00 
			
		
		
		
	
		
			
	
	
		
			49 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			49 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !SpellVO | |||
|  | Level: 3 | |||
|  | Type: abjuration | |||
|  | CastingTime: 1 minute | |||
|  | Range: 10 feet | |||
|  | Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) | |||
|  | Duration: 1 hour | |||
|  | Classes: Cleric, Paladin, Warlock, Wizard | |||
|  | Id: spells_vo.md#magic-circle | |||
|  | ParentLink: spells_vo.md#spells-srd-p | |||
|  | Name: Magic Circle | |||
|  | ParentName: Spells (SRD p) | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Cercle magique](hd_spells_cercle_magique.md)' | |||
|  | Source: (SRD p160) | |||
|  | --- | |||
|  | > [Spells (SRD p)](srd_spells.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Magic Circle
 | |||
|  | 
 | |||
|  | - MDR: [Cercle magique](hd_spells_cercle_magique.md) | |||
|  | - Source: (SRD p160) | |||
|  | -  3th-level abjuration | |||
|  | - **Casting Time :** 1 minute | |||
|  | - **Range :** 10 feet | |||
|  | - **Components :** V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) | |||
|  | - **Duration :** 1 hour | |||
|  | - Classes: Cleric, Paladin, Warlock, Wizard | |||
|  | 
 | |||
|  | ### Description
 | |||
|  | 
 | |||
|  | You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. | |||
|  | 
 | |||
|  | Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways: | |||
|  | 
 | |||
|  | * The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. | |||
|  | 
 | |||
|  | * The creature has disadvantage on attack rolls against targets within the cylinder. | |||
|  | 
 | |||
|  | * Targets within the cylinder can't be charmed, frightened, or possessed by the creature. | |||
|  | 
 | |||
|  | When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it. | |||
|  | 
 | |||
|  | **_At Higher Levels_**. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd. | |||
|  | 
 |