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AideDeJeu/Data/HD/srd_monsters_shambling_mound.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Shambling Mound
- CEO: [Tertre errant](hd_monsters_tertre_errant.md)
-  Large plant, unaligned
- **Armor Class** 15 (natural armor)
- **Hit Points** 136 (16d10 + 48)
- **Speed** 20 ft., swim 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)| 8 (-1)|16 (+3)| 5 (-3)|10 (+0)| 5 (-3)|
- **Skills** Stealth +2
- **Senses** blindsight 60 ft. (blind beyond this radius), passive Perception 10
- **Languages** -
- **Challenge** 5 (1800 XP)
- **Damage Immunities** lightning
- **Damage Resistances** cold, fire
- **Condition Immunities** blinded, deafened, exhaustion
## Special Features
**_Lightning Absorption_**. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
## Actions
**_Multiattack_**. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) bludgeoning damage.
**_Engulf_**. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is [blinded](srd_conditions_blinded.md), restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.