**_Multiattack_**. The scorpion makes three attacks: two with its claws and one with its sting.
**_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.