- **Damage Resistances** piercing and slashing from nonmagical attacks that aren't adamantine
## Special Features
**_Earth Glide_**. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
**_Stone Camouflage_**. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
**_Treasure Sense_**. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
## Actions
**_Multiattack_**. The xorn makes three claw attacks and one bite attack.
**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) slashing damage.
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.