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AideDeJeu/Data/HD/srd_spells_continual_flame.md

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---
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!Spell
Family: SpellVO
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Level: 2
Type: evocation
CastingTime: 1 action
Range: Touch
Components: V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard
Id: spells_vo.md#continual-flame
ParentLink: spells_vo.md#spells-srd-p
Name: Continual Flame
ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Flamme éternelle](hd_spells_flamme_eternelle.md)'
Source: (SRD p130)
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Attributes: {}
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---
> [Spells (SRD p)](srd_spells.md)
---
# Continual Flame
- MDR: [Flamme éternelle](hd_spells_flamme_eternelle.md)
- Source: (SRD p130)
-  2nd-level evocation
- **Casting Time :** 1 action
- **Range :** Touch
- **Components :** V, S, M (ruby dust worth 50 gp, which the spell consumes)
- **Duration :** Until dispelled
- Classes: Cleric, Wizard
### Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.