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			61 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			61 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: fey | |||
|  | Size: Tiny | |||
|  | Alignment: neutral good | |||
|  | ArmorClass: 15 (leather armor) | |||
|  | HitPoints: 2 (1d4) | |||
|  | Speed: 10 ft., fly 40 ft. | |||
|  | Strength: ' 3 (-4)' | |||
|  | Dexterity: 18 (+4) | |||
|  | Constitution: 10 (+0) | |||
|  | Intelligence: 14 (+2) | |||
|  | Wisdom: 13 (+1) | |||
|  | Charisma: 11 (+0) | |||
|  | Skills: Perception +3, Stealth +8 | |||
|  | Senses: passive Perception 13 | |||
|  | Languages: Common, Elvish, Sylvan | |||
|  | Challenge: 1/4 (50 XP) | |||
|  | Id: monsters_vo.md#sprite | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Sprite | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Esprit follet](hd_monsters_esprit_follet.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Sprite
 | |||
|  | 
 | |||
|  | - CEO: [Esprit follet](hd_monsters_esprit_follet.md) | |||
|  | -  Tiny fey, neutral good | |||
|  | - **Armor Class** 15 (leather armor) | |||
|  | - **Hit Points** 2 (1d4) | |||
|  | - **Speed** 10 ft., fly 40 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | | 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)| | |||
|  | 
 | |||
|  | - **Skills** Perception +3, Stealth +8 | |||
|  | - **Senses** passive Perception 13 | |||
|  | - **Languages** Common, Elvish, Sylvan | |||
|  | - **Challenge** 1/4 (50 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 1 slashing damage. | |||
|  | 
 | |||
|  | **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. | |||
|  | 
 | |||
|  | **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. | |||
|  | 
 | |||
|  | **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it. | |||
|  | 
 |