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			67 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			67 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: beast | |||
|  | Size: Large | |||
|  | Alignment: unaligned | |||
|  | ArmorClass: 12 | |||
|  | HitPoints: 26 (4d10 + 4) | |||
|  | Speed: 50 ft. | |||
|  | Strength: 17 (+3) | |||
|  | Dexterity: 15 (+2) | |||
|  | Constitution: 13 (+1) | |||
|  | Intelligence: ' 3 (-4)' | |||
|  | Wisdom: 12 (+1) | |||
|  | Charisma: ' 8 (-1)' | |||
|  | Skills: Perception +3, Stealth +6 | |||
|  | Senses: passive Perception 13 | |||
|  | Languages: '-' | |||
|  | Challenge: 1 (200 XP) | |||
|  | Id: monsters_vo.md#lion | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Lion | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Lion](hd_monsters_lion.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Lion
 | |||
|  | 
 | |||
|  | - CEO: [Lion](hd_monsters_lion.md) | |||
|  | -  Large beast, unaligned | |||
|  | - **Armor Class** 12 | |||
|  | - **Hit Points** 26 (4d10 + 4) | |||
|  | - **Speed** 50 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |17 (+3)|15 (+2)|13 (+1)| 3 (-4)|12 (+1)| 8 (-1)| | |||
|  | 
 | |||
|  | - **Skills** Perception +3, Stealth +6 | |||
|  | - **Senses** passive Perception 13 | |||
|  | - **Languages** - | |||
|  | - **Challenge** 1 (200 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell. | |||
|  | 
 | |||
|  | **_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated. | |||
|  | 
 | |||
|  | **_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. | |||
|  | 
 | |||
|  | **_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 7 (1d8 + 3) piercing damage. | |||
|  | 
 | |||
|  | **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 6 (1d6 + 3) slashing damage. | |||
|  | 
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