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			71 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			71 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: humanoid (lizardfolk) | |||
|  | Size: Medium | |||
|  | Alignment: neutral | |||
|  | ArmorClass: 15 (natural armor, shield) | |||
|  | HitPoints: 22 (4d8 + 4) | |||
|  | Speed: 30 ft., swim 30 ft. | |||
|  | Strength: 15 (+2) | |||
|  | Dexterity: 10 (+0) | |||
|  | Constitution: 13 (+1) | |||
|  | Intelligence: ' 7 (-2)' | |||
|  | Wisdom: 12 (+1) | |||
|  | Charisma: ' 7 (-2)' | |||
|  | Skills: Perception +3, Stealth +4, Survival +5 | |||
|  | Senses: passive Perception 13 | |||
|  | Languages: Draconic | |||
|  | Challenge: 1/2 (100 XP) | |||
|  | Id: monsters_vo.md#lizardfolk | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Lizardfolk | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Homme-lézard](hd_monsters_homme_lezard.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Lizardfolk
 | |||
|  | 
 | |||
|  | - CEO: [Homme-lézard](hd_monsters_homme_lezard.md) | |||
|  | -  Medium humanoid (lizardfolk), neutral | |||
|  | - **Armor Class** 15 (natural armor, shield) | |||
|  | - **Hit Points** 22 (4d8 + 4) | |||
|  | - **Speed** 30 ft., swim 30 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |15 (+2)|10 (+0)|13 (+1)| 7 (-2)|12 (+1)| 7 (-2)| | |||
|  | 
 | |||
|  | - **Skills** Perception +3, Stealth +4, Survival +5 | |||
|  | - **Senses** passive Perception 13 | |||
|  | - **Languages** Draconic | |||
|  | - **Challenge** 1/2 (100 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Hold Breath_**. The lizardfolk can hold its breath for 15 minutes. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Multiattack_**. The lizardfolk makes two melee attacks, each one with a different weapon. | |||
|  | 
 | |||
|  | **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) piercing damage. | |||
|  | 
 | |||
|  | **_Heavy Club_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) bludgeoning damage. | |||
|  | 
 | |||
|  | **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) piercing damage. | |||
|  | 
 | |||
|  | **_Spiked Shield_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) piercing damage. | |||
|  | 
 |