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			43 lines
		
	
	
	
		
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			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			43 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !SpellVO | |||
|  | Level: 2 | |||
|  | Type: conjuration | |||
|  | CastingTime: 1 action | |||
|  | Range: 60 feet | |||
|  | Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) | |||
|  | Duration: Concentration, up to 1 minute | |||
|  | Classes: Druid, Wizard | |||
|  | Id: spells_vo.md#flaming-sphere | |||
|  | ParentLink: spells_vo.md#spells-srd-p | |||
|  | Name: Flaming Sphere | |||
|  | ParentName: Spells (SRD p) | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Sphère de feu](hd_spells_sphere_de_feu.md)' | |||
|  | Source: (SRD p145) | |||
|  | --- | |||
|  | > [Spells (SRD p)](srd_spells.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Flaming Sphere
 | |||
|  | 
 | |||
|  | - MDR: [Sphère de feu](hd_spells_sphere_de_feu.md) | |||
|  | - Source: (SRD p145) | |||
|  | -  2nd-level conjuration | |||
|  | - **Casting Time :** 1 action | |||
|  | - **Range :** 60 feet | |||
|  | - **Components :** V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) | |||
|  | - **Duration :** Concentration, up to 1 minute | |||
|  | - Classes: Druid, Wizard | |||
|  | 
 | |||
|  | ### Description
 | |||
|  | 
 | |||
|  | A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. | |||
|  | 
 | |||
|  | As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. | |||
|  | 
 | |||
|  | When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. | |||
|  | 
 | |||
|  | **_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. | |||
|  | 
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