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---
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!MonsterItem
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Family: MonsterVO
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Type: humanoid (any race)
Size: Medium
Alignment: any alignment
ArmorClass: 13 (chain shirt)
HitPoints: 27 (5d8 + 5)
Speed: 25 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive Perception 13
Languages: any two languages
Challenge: 2 (450 XP)
Id: monsters_vo.md#priest
ParentLink: monsters_vo.md#monsters -npc-and-animals
Name: Priest
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Ecclésiastique ](hd_monsters_ecclesiastique.md )'
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Attributes:
Name: Priest
Markdown: >+
# <!-- Name --> Priest<!-- /Name -->
- CEO: <!--AltName--> [Ecclésiastique ](hd_monsters_ecclesiastique.md )<!--/AltName-->
- <!--Size--> Medium<!--/Size--> <!--Type--> humanoid (any race)<!--/Type--> , <!--Alignment--> any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass--> 13 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints--> 27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed--> 25 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!-- Strength --> 10 (+0)<!-- /Strength --> |<!-- Dexterity --> 10 (+0)<!-- /Dexterity --> |<!-- Constitution --> 12 (+1)<!-- /Constitution --> |<!-- Intelligence --> 13 (+1)<!-- /Intelligence --> |<!-- Wisdom --> 16 (+3)<!-- /Wisdom --> |<!-- Charisma --> 13 (+1)<!-- /Charisma --> |
- **Skills** <!--Skills--> Medicine +7, Persuasion +3, Religion +4<!--/Skills-->
- **Senses** <!--Senses--> passive Perception 13<!--/Senses-->
- **Languages** <!--Languages--> any two languages<!--/Languages-->
- **Challenge** <!--Challenge--> 2 (450 XP)<!--/Challenge-->
## Special Features
**_Divine Eminence_** . As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
**_Spellcasting_** . The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
* **Cantrips (at will):** _[light ](srd_spells_light.md )_, _[sacred flame ](srd_spells_sacred_flame.md )_, _[thaumaturgy ](srd_spells_thaumaturgy.md )_
* **1st level (4 slots):** _[cure wounds ](srd_spells_cure_wounds.md )_, _[guiding bolt ](srd_spells_guiding_bolt.md )_, _[sanctuary ](srd_spells_sanctuary.md )_
* **2nd level (3 slots):** _[lesser restoration ](srd_spells_lesser_restoration.md )_, _[spiritual weapon ](srd_spells_spiritual_weapon.md )_
* **3rd level (2 slots):** _[dispel magic ](srd_spells_dispel_magic.md )_, _[spirit guardians ](srd_spells_spirit_guardians.md )_
## Actions
**_Mace_** . Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_ : 3 (1d6) bludgeoning damage.
AltName: '[Ecclésiastique ](hd_monsters_ecclesiastique.md )'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 13 (chain shirt)
HitPoints: 27 (5d8 + 5)
Speed: 25 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive Perception 13
Languages: any two languages
Challenge: 2 (450 XP)
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AttributesDictionary: >+
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Name: Priest
Markdown: >+
# <!-- Name --> Priest<!-- /Name -->
- CEO: <!--AltName--> [Ecclésiastique ](hd_monsters_ecclesiastique.md )<!--/AltName-->
- <!--Size--> Medium<!--/Size--> <!--Type--> humanoid (any race)<!--/Type--> , <!--Alignment--> any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass--> 13 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints--> 27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed--> 25 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!-- Strength --> 10 (+0)<!-- /Strength --> |<!-- Dexterity --> 10 (+0)<!-- /Dexterity --> |<!-- Constitution --> 12 (+1)<!-- /Constitution --> |<!-- Intelligence --> 13 (+1)<!-- /Intelligence --> |<!-- Wisdom --> 16 (+3)<!-- /Wisdom --> |<!-- Charisma --> 13 (+1)<!-- /Charisma --> |
- **Skills** <!--Skills--> Medicine +7, Persuasion +3, Religion +4<!--/Skills-->
- **Senses** <!--Senses--> passive Perception 13<!--/Senses-->
- **Languages** <!--Languages--> any two languages<!--/Languages-->
- **Challenge** <!--Challenge--> 2 (450 XP)<!--/Challenge-->
## Special Features
**_Divine Eminence_** . As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
**_Spellcasting_** . The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
* **Cantrips (at will):** _[light ](srd_spells_light.md )_, _[sacred flame ](srd_spells_sacred_flame.md )_, _[thaumaturgy ](srd_spells_thaumaturgy.md )_
* **1st level (4 slots):** _[cure wounds ](srd_spells_cure_wounds.md )_, _[guiding bolt ](srd_spells_guiding_bolt.md )_, _[sanctuary ](srd_spells_sanctuary.md )_
* **2nd level (3 slots):** _[lesser restoration ](srd_spells_lesser_restoration.md )_, _[spiritual weapon ](srd_spells_spiritual_weapon.md )_
* **3rd level (2 slots):** _[dispel magic ](srd_spells_dispel_magic.md )_, _[spirit guardians ](srd_spells_spirit_guardians.md )_
## Actions
**_Mace_** . Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_ : 3 (1d6) bludgeoning damage.
AltName: '[Ecclésiastique ](hd_monsters_ecclesiastique.md )'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 13 (chain shirt)
HitPoints: 27 (5d8 + 5)
Speed: 25 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive Perception 13
Languages: any two languages
Challenge: 2 (450 XP)
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Priest
- CEO: [Ecclésiastique ](hd_monsters_ecclesiastique.md )
- Medium humanoid (any race), any alignment
- **Armor Class** 13 (chain shirt)
- **Hit Points** 27 (5d8 + 5)
- **Speed** 25 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|10 (+0)|10 (+0)|12 (+1)|13 (+1)|16 (+3)|13 (+1)|
- **Skills** Medicine +7, Persuasion +3, Religion +4
- **Senses** passive Perception 13
- **Languages** any two languages
- **Challenge** 2 (450 XP)
## Special Features
**_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
**_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
* **Cantrips (at will):** _[light ](srd_spells_light.md )_, _[sacred flame ](srd_spells_sacred_flame.md )_, _[thaumaturgy ](srd_spells_thaumaturgy.md )_
* **1st level (4 slots):** _[cure wounds ](srd_spells_cure_wounds.md )_, _[guiding bolt ](srd_spells_guiding_bolt.md )_, _[sanctuary ](srd_spells_sanctuary.md )_
* **2nd level (3 slots):** _[lesser restoration ](srd_spells_lesser_restoration.md )_, _[spiritual weapon ](srd_spells_spiritual_weapon.md )_
* **3rd level (2 slots):** _[dispel magic ](srd_spells_dispel_magic.md )_, _[spirit guardians ](srd_spells_spirit_guardians.md )_
## Actions
**_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 3 (1d6) bludgeoning damage.