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AideDeJeu/Data/HD/srd_spells_wind_walk.md

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2019-05-05 20:13:54 +02:00
> [Spells (SRD p)](srd_spells.md)
2019-01-22 20:05:41 +01:00
---
# Wind Walk
- MDR: [Marche sur le vent](hd_spells_marche_sur_le_vent.md)
- Source: (SRD p192)
-  6th-level transmutation
- **Casting Time :** 1 minute
- **Range :** 30 feet
- **Components :** V, S, M (fire and holy water)
- **Duration :** 8 hours
- Classes: Druid
### Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.