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> [Monsters, NPC and Animals ](srd_monsters.md )
2019-01-22 20:05:41 +01:00
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# Cult Fanatic
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- Alias: [Fanatique de secte ](hd_monsters_fanatique_de_secte.md )
2019-01-22 20:05:41 +01:00
- Medium humanoid (any race), any non-good alignment
- **Armor Class** 13 (leather armor)
- **Hit Points** 33 (6d8 + 6)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|11 (+0)|14 (+2)|12 (+1)|10 (+0)|13 (+1)|14 (+2)|
- **Skills** Deception +4, Persuasion +4, Religion +2
- **Senses** passive Perception 11
- **Languages** any one language (usually Common)
- **Challenge** 2 (450 XP)
## Special Features
**_Dark Devotion_**. The fanatic has advantage on saving throws against being charmed or frightened.
**_Spellcasting_**. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
* **Cantrips (at will):** _[light ](srd_spells_light.md )_, _[sacred flame ](srd_spells_sacred_flame.md )_, _[thaumaturgy ](srd_spells_thaumaturgy.md )_
* **1st level (4 slots):** _[command ](srd_spells_command.md )_, _[inflict wounds ](srd_spells_inflict_wounds.md )_, _[shield of faith ](srd_spells_shield_of_faith.md )_
* **2nd level (3 slots):** _[hold person ](srd_spells_hold_person.md )_, _[spiritual weapon ](srd_spells_spiritual_weapon.md )_
## Actions
**_Multiattack_**. The fanatic makes two melee attacks.
**_Dagger_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.
_Hit_: 4 (1d4 + 2) piercing damage.