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AideDeJeu/Data/HD/srd_monsters_knight.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Knight
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- Alias: [Chevalier](hd_monsters_chevalier.md)
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-  Medium humanoid (any race), any alignment
- **Armor Class** 18 (plate)
- **Hit Points** 52 (8d8 + 16)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|11 (+0)|14 (+2)|11 (+0)|11 (+0)|15 (+2)|
- **Saving Throws** Con +4, Wis +2
- **Senses** passive Perception 10
- **Languages** any one language (usually Common)
- **Challenge** 3 (700 XP)
## Special Features
**_Brave_**. The knight has advantage on saving throws against being frightened.
## Actions
**_Multiattack_**. The knight makes two melee attacks.
**_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) slashing damage.
**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
_Hit_: 5 (1d10) piercing damage.
**_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
## Reactions
**_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.