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AideDeJeu/Data/HD/srd_monsters_lamia.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Lamia
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- Alias: [Lamie](hd_monsters_lamie.md)
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-  Large monstrosity, chaotic evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 97 (13d10 + 26)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|13 (+1)|15 (+2)|14 (+2)|15 (+2)|16 (+3)|
- **Skills** Deception +7, Insight +4, Stealth +3
- **Senses** darkvision 60 ft., passive Perception 12
- **Languages** Abyssal, Common
- **Challenge** 4 (1100 XP)
## Special Features
**_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: _[disguise self](srd_spells_disguise_self.md)_ (any humanoid form), _[major image](srd_spells_major_image.md)_
3/day each: _[charm person](srd_spells_charm_person.md)_, _[mirror image](srd_spells_mirror_image.md)_, _[scrying](srd_spells_scrying.md)_, _[suggestion](srd_spells_suggestion.md)_
1/day: _[geas](srd_spells_geas.md)_
## Actions
**_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 14 (2d10 + 3) slashing damage.
**_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 5 (1d4 + 3) piercing damage.
**_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.
_Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.