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AideDeJeu/Data/HD/srd_monsters_priest.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Priest
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- Alias: [Ecclésiastique](hd_monsters_ecclesiastique.md)
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-  Medium humanoid (any race), any alignment
- **Armor Class** 13 (chain shirt)
- **Hit Points** 27 (5d8 + 5)
- **Speed** 25 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|10 (+0)|10 (+0)|12 (+1)|13 (+1)|16 (+3)|13 (+1)|
- **Skills** Medicine +7, Persuasion +3, Religion +4
- **Senses** passive Perception 13
- **Languages** any two languages
- **Challenge** 2 (450 XP)
## Special Features
**_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
**_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
* **1st level (4 slots):** _[cure wounds](srd_spells_cure_wounds.md)_, _[guiding bolt](srd_spells_guiding_bolt.md)_, _[sanctuary](srd_spells_sanctuary.md)_
* **2nd level (3 slots):** _[lesser restoration](srd_spells_lesser_restoration.md)_, _[spiritual weapon](srd_spells_spiritual_weapon.md)_
* **3rd level (2 slots):** _[dispel magic](srd_spells_dispel_magic.md)_, _[spirit guardians](srd_spells_spirit_guardians.md)_
## Actions
**_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 3 (1d6) bludgeoning damage.