1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 15:06:06 +00:00
AideDeJeu/Data/HD/srd_spells_detect_evil_and_good.md

40 lines
1.2 KiB
Markdown
Raw Normal View History

2019-01-22 20:05:41 +01:00
---
!SpellVO
Level: 1
Type: divination
CastingTime: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Cleric, Paladin
Id: spells_vo.md#detect-evil-and-good
ParentLink: spells_vo.md#spells-srd-p
Name: Detect Evil and Good
ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Détection du mal et du bien](hd_spells_detection_du_mal_et_du_bien.md)'
Source: (SRD p134)
2019-02-13 14:02:18 +01:00
Attributes: {}
2019-01-22 20:05:41 +01:00
---
> [Spells (SRD p)](srd_spells.md)
---
# Detect Evil and Good
- MDR: [Détection du mal et du bien](hd_spells_detection_du_mal_et_du_bien.md)
- Source: (SRD p134)
-  1st-level divination
- **Casting Time :** 1 action
- **Range :** Self
- **Components :** V, S
- **Duration :** Concentration, up to 10 minutes
- Classes: Cleric, Paladin
### Description
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.