- **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- **Condition Immunities** poisoned
## Special Features
**_Hellish Weapons_**. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
**_Magic Resistance_**. The erinyes has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The erinyes makes three attacks.
**_Longsword_**. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
_Hit_: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
**_Longbow_**. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target.
_Hit_: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the _[lesser restoration](srd_spells_lesser_restoration.md)_ spell or similar magic.
## Reactions
**_Parry_**. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.