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---
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!MonsterItem
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Family: MonsterVO
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Type: celestial
Size: Large
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 200 (16d10 + 112)
Speed: 40 ft., fly 120 ft.
Strength: 24 (+7)
Dexterity: 20 (+5)
Constitution: 24 (+7)
Intelligence: 19 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)
SavingThrows: Con +12, Wis +11, Cha +12
Skills: Perception +11
ConditionImmunities: charmed, exhaustion, frightened
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15000 XP)
Id: monsters_vo.md#planetar
ParentLink: monsters_vo.md#monsters -npc-and-animals
Name: Planetar
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Planétar ](hd_monsters_planetar.md )'
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Attributes: {}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Planetar
- CEO: [Planétar ](hd_monsters_planetar.md )
- Large celestial, lawful good
- **Armor Class** 19 (natural armor)
- **Hit Points** 200 (16d10 + 112)
- **Speed** 40 ft., fly 120 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|24 (+7)|20 (+5)|24 (+7)|19 (+4)|22 (+6)|25 (+7)|
- **Saving Throws** Con +12, Wis +11, Cha +12
- **Skills** Perception +11
- **Senses** truesight 120 ft., passive Perception 21
- **Languages** all, telepathy 120 ft.
- **Challenge** 16 (15000 XP)
- **Damage Resistances** radiant; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** charmed, exhaustion, frightened
## Special Features
**_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
**_Divine Awareness_**. The planetar knows if it hears a lie.
**_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: _[detect evil and good ](srd_spells_detect_evil_and_good.md )_, _[invisibility ](srd_spells_invisibility.md )_ (self only)
3/day each: _[blade barrier ](srd_spells_blade_barrier.md )_, _[dispel evil and good ](srd_spells_dispel_evil_and_good.md )_, _[flame strike ](srd_spells_flame_strike.md )_, _[raise dead ](srd_spells_raise_dead.md )_
1/day each: _[commune ](srd_spells_commune.md )_, _[control weather ](srd_spells_control_weather.md )_, _[insect plague ](srd_spells_insect_plague.md )_
**_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The planetar makes two melee attacks.
**_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
_Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
**_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.