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AideDeJeu/Data/HD/srd_spells_contingency.md

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---
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!SpellItem
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Family: SpellVO
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Level: 6
Type: evocation
CastingTime: 10 minutes
Range: Self
Components: V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp)
Duration: 10 days
Classes: Wizard
Id: spells_vo.md#contingency
ParentLink: spells_vo.md#spells-srd-p
Name: Contingency
ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Contingence](hd_spells_contingence.md)'
Source: (SRD p130)
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Attributes: {}
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---
> [Spells (SRD p)](srd_spells.md)
---
# Contingency
- MDR: [Contingence](hd_spells_contingence.md)
- Source: (SRD p130)
-  6th-level evocation
- **Casting Time :** 10 minutes
- **Range :** Self
- **Components :** V, S, M (a statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp)
- **Duration :** 10 days
- Classes: Wizard
### Description
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting _contingency_, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a _contingency_ cast with _water breathing_ might stipulate that _water breathing_ comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then _contingency_ ends.
The contingent spell takes effect only on you, even if it can normally target others. You can use only one _contingency_ spell at a time. If you cast this spell again, the effect of another _contingency_ spell on you ends. Also, _contingency_ ends on you if its material component is ever not on your person.