1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 15:06:06 +00:00
AideDeJeu/Data/HD/srd_spells_find_traps.md

41 lines
1.3 KiB
Markdown
Raw Normal View History

2019-01-22 20:05:41 +01:00
---
2019-04-08 01:41:45 +02:00
!SpellItem
2019-03-10 01:28:10 +01:00
Family: SpellVO
2019-01-22 20:05:41 +01:00
Level: 2
Type: divination
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Classes: Cleric, Druid, Ranger
Id: spells_vo.md#find-traps
ParentLink: spells_vo.md#spells-srd-p
Name: Find Traps
ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Trouver les pièges](hd_spells_trouver_les_pieges.md)'
Source: (SRD p144)
2019-02-13 14:02:18 +01:00
Attributes: {}
2019-01-22 20:05:41 +01:00
---
> [Spells (SRD p)](srd_spells.md)
---
# Find Traps
- MDR: [Trouver les pièges](hd_spells_trouver_les_pieges.md)
- Source: (SRD p144)
-  2nd-level divination
- **Casting Time :** 1 action
- **Range :** 120 feet
- **Components :** V, S
- **Duration :** Instantaneous
- Classes: Cleric, Druid, Ranger
### Description
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the _alarm_ spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.