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63 lines
2.1 KiB
Markdown
63 lines
2.1 KiB
Markdown
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---
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!MonsterVO
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Type: dragon
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Size: Medium
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Alignment: chaotic good
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ArmorClass: 16 (natural armor)
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HitPoints: 16 (3d8 + 3)
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Speed: 30 ft., burrow 15 ft., fly 60 ft.
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Strength: 15 (+2)
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Dexterity: 10 (+0)
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Constitution: 13 (+1)
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Intelligence: 10 (+0)
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Wisdom: 11 (+0)
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Charisma: 13 (+1)
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SavingThrows: Dex +2, Con +3, Wis +2, Cha +3
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Skills: Perception +4, Stealth +2
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DamageImmunities: fire
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Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
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Languages: Draconic
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Challenge: 1 (200 XP)
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Id: monsters_vo.md#brass-dragon-wyrmling
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Brass Dragon Wyrmling
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: "[Dragonnet d'airain](hd_monsters_dragonnet_dairain.md)"
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Brass Dragon Wyrmling
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- CEO: [Dragonnet d'airain](hd_monsters_dragonnet_dairain.md)
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- Medium dragon, chaotic good
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- **Armor Class** 16 (natural armor)
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- **Hit Points** 16 (3d8 + 3)
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- **Speed** 30 ft., burrow 15 ft., fly 60 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|15 (+2)|10 (+0)|13 (+1)|10 (+0)|11 (+0)|13 (+1)|
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- **Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
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- **Skills** Perception +4, Stealth +2
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- **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
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- **Languages** Draconic
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- **Challenge** 1 (200 XP)
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- **Damage Immunities** fire
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## Special Features
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**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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_Hit_: 7 (1d10 + 2) piercing damage.
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**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.
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**_Fire Breath_**. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
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**_Sleep Breath_**. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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