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75 lines
2.7 KiB
Markdown
75 lines
2.7 KiB
Markdown
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---
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!MonsterVO
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Type: monstrosity
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Size: Large
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Alignment: chaotic evil
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ArmorClass: 15 (natural armor)
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HitPoints: 75 (10d10 + 20)
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Speed: 40 ft.
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Strength: 18 (+4)
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Dexterity: 17 (+3)
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Constitution: 14 (+2)
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Intelligence: 16 (+3)
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Wisdom: 15 (+2)
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Charisma: 16 (+3)
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SavingThrows: Dex +6, Con +5, Wis +5, Cha +6
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DamageImmunities: poison
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ConditionImmunities: charmed, poisoned
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Senses: darkvision 60 ft., passive Perception 12
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Languages: Abyssal, Common
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Challenge: 8 (3900 XP)
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Id: monsters_vo.md#spirit-naga
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Spirit Naga
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Naga corrupteur](hd_monsters_naga_corrupteur.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Spirit Naga
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- CEO: [Naga corrupteur](hd_monsters_naga_corrupteur.md)
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- Large monstrosity, chaotic evil
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- **Armor Class** 15 (natural armor)
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- **Hit Points** 75 (10d10 + 20)
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- **Speed** 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|18 (+4)|17 (+3)|14 (+2)|16 (+3)|15 (+2)|16 (+3)|
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- **Saving Throws** Dex +6, Con +5, Wis +5, Cha +6
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- **Senses** darkvision 60 ft., passive Perception 12
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- **Languages** Abyssal, Common
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- **Challenge** 8 (3900 XP)
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- **Damage Immunities** poison
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- **Condition Immunities** charmed, poisoned
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## Special Features
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**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning.
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**_Spellcasting_**. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
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* **Cantrips (at will):** _[mage hand](srd_spells_mage_hand.md)_, _[minor illusion](srd_spells_minor_illusion.md)_, _[ray of frost](srd_spells_ray_of_frost.md)_
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* **1st level (4 slots):** _[charm person](srd_spells_charm_person.md)_, _[detect magic](srd_spells_detect_magic.md)_, _[sleep](srd_spells_sleep.md)_
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* **2nd level (3 slots):** _[detect thoughts](srd_spells_detect_thoughts.md)_, _[hold person](srd_spells_hold_person.md)_
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* **3rd level (3 slots):** _[lightning bolt](srd_spells_lightning_bolt.md)_, _[water breathing](srd_spells_water_breathing.md)_
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* **4th level (3 slots):** _[blight](srd_spells_blight.md)_, _[dimension door](srd_spells_dimension_door.md)_
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* **5th level (2 slots):** _[dominate person](srd_spells_dominate_person.md)_
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## Actions
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**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
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_Hit_: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
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