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AideDeJeu/Data/HD/srd_monsters_acolyte.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: humanoid (any race)
Size: Medium
Alignment: any alignment
ArmorClass: 10
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#acolyte
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Acolyte
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Acolyte](hd_monsters_acolyte.md)'
Source: (SRD p395)
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Attributes:
Name: Acolyte
Markdown: >+
# <!--Name-->Acolyte<!--/Name-->
- CEO: <!--AltName-->[Acolyte](hd_monsters_acolyte.md)<!--/AltName-->
- Source: <!--Source-->(SRD p395)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|
- **Skills** <!--Skills-->Medicine +4, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
## Special Features
**_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
* **1st level (3 slots):** _[bless](srd_spells_bless.md)_, _[cure wounds](srd_spells_cure_wounds.md)_, _[sanctuary](srd_spells_sanctuary.md)_
## Actions
**_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 2 (1d4) bludgeoning damage.
AltName: '[Acolyte](hd_monsters_acolyte.md)'
Source: (SRD p395)
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 10
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)
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AttributesDictionary: >+
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Name: Acolyte
Markdown: >+
# <!--Name-->Acolyte<!--/Name-->
- CEO: <!--AltName-->[Acolyte](hd_monsters_acolyte.md)<!--/AltName-->
- Source: <!--Source-->(SRD p395)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|
- **Skills** <!--Skills-->Medicine +4, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
## Special Features
**_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
* **1st level (3 slots):** _[bless](srd_spells_bless.md)_, _[cure wounds](srd_spells_cure_wounds.md)_, _[sanctuary](srd_spells_sanctuary.md)_
## Actions
**_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 2 (1d4) bludgeoning damage.
AltName: '[Acolyte](hd_monsters_acolyte.md)'
Source: (SRD p395)
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 10
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 11 (+0)
Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Acolyte
- CEO: [Acolyte](hd_monsters_acolyte.md)
- Source: (SRD p395)
-  Medium humanoid (any race), any alignment
- **Armor Class** 10
- **Hit Points** 9 (2d8)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
- **Skills** Medicine +4, Religion +2
- **Senses** passive Perception 12
- **Languages** any one language (usually Common)
- **Challenge** 1/4 (50 XP)
## Special Features
**_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
* **1st level (3 slots):** _[bless](srd_spells_bless.md)_, _[cure wounds](srd_spells_cure_wounds.md)_, _[sanctuary](srd_spells_sanctuary.md)_
## Actions
**_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 2 (1d4) bludgeoning damage.