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---
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!MonsterItem
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Family: MonsterVO
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Type: dragon
Size: Gargantuan
Alignment: chaotic evil
ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
Skills: Perception +13, Stealth +6
DamageImmunities: cold
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
Id: monsters_vo.md#ancient-white-dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ancient White Dragon
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)'
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Attributes:
Name: Ancient White Dragon
Markdown: >+
# <!--Name-->Ancient White Dragon<!--/Name-->
- CEO: <!--AltName-->[Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->
## Special Features
**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
_Hit_: 15 (2d6 + 8) slashing damage.
**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.
_Hit_: 17 (2d8 + 8) bludgeoning damage.
**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
## Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
**_Detect_**. The dragon makes a Wisdom (Perception) check.
**_Tail Attack_**. The dragon makes a tail attack.
**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.
AltName: '[Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: cold
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AttributesDictionary: >+
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Name: Ancient White Dragon
Markdown: >+
# <!--Name-->Ancient White Dragon<!--/Name-->
- CEO: <!--AltName-->[Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->
## Special Features
**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
_Hit_: 15 (2d6 + 8) slashing damage.
**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.
_Hit_: 17 (2d8 + 8) bludgeoning damage.
**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
## Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
**_Detect_**. The dragon makes a Wisdom (Perception) check.
**_Tail Attack_**. The dragon makes a tail attack.
**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.
AltName: '[Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: cold
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Ancient White Dragon
- CEO: [Dragon blanc vénérable](hd_monsters_dragon_blanc_venerable.md)
-  Gargantuan dragon, chaotic evil
- **Armor Class** 20 (natural armor)
- **Hit Points** 333 (18d20 + 144)
- **Speed** 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|26 (+8)|10 (+0)|26 (+8)|10 (+0)|13 (+1)|14 (+2)|
- **Saving Throws** Dex +6, Con +14, Wis +7, Cha +8
- **Skills** Perception +13, Stealth +6
- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 23
- **Languages** Common, Draconic
- **Challenge** 20 (25000 XP)
- **Damage Immunities** cold
## Special Features
**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
_Hit_: 15 (2d6 + 8) slashing damage.
**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.
_Hit_: 17 (2d8 + 8) bludgeoning damage.
**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
## Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
**_Detect_**. The dragon makes a Wisdom (Perception) check.
**_Tail Attack_**. The dragon makes a tail attack.
**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.