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---
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!MonsterItem
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Family: MonsterVO
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Type: fiend (devil)
Size: Medium
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
Id: monsters_vo.md#barbed -devil
ParentLink: monsters_vo.md#monsters -npc-and-animals
Name: Barbed Devil
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Diable barbelé ](hd_monsters_diable_barbele.md )'
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Attributes:
Name: Barbed Devil
Markdown: >+
# <!-- Name --> Barbed Devil<!-- /Name -->
- CEO: <!--AltName--> [Diable barbelé ](hd_monsters_diable_barbele.md )<!--/AltName-->
- <!--Size--> Medium<!--/Size--> <!--Type--> fiend (devil)<!--/Type--> , <!--Alignment--> lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass--> 15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints--> 110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed--> 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!-- Strength --> 16 (+3)<!-- /Strength --> |<!-- Dexterity --> 17 (+3)<!-- /Dexterity --> |<!-- Constitution --> 18 (+4)<!-- /Constitution --> |<!-- Intelligence --> 12 (+1)<!-- /Intelligence --> |<!-- Wisdom --> 14 (+2)<!-- /Wisdom --> |<!-- Charisma --> 14 (+2)<!-- /Charisma --> |
- **Saving Throws** <!--SavingThrows--> Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills--> Deception +5, Insight +5, Perception +8<!--/Skills-->
- **Senses** <!--Senses--> darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages--> Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge--> 5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities--> fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances--> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities--> poisoned<!--/ConditionImmunities-->
## Special Features
**_Barbed Hide_** . At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
**_Devil's Sight_** . Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_** . The devil has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_** . The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
**_Claw_** . Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_ : 6 (1d6 + 3) piercing damage.
**_Tail_** . Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_ : 10 (2d6 + 3) piercing damage.
**_Hurl Flame_** . Ranged Spell Attack: +5 to hit, range 150 ft., one target.
_Hit_ : 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
AltName: '[Diable barbelé ](hd_monsters_diable_barbele.md )'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned
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AttributesDictionary: >+
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Name: Barbed Devil
Markdown: >+
# <!-- Name --> Barbed Devil<!-- /Name -->
- CEO: <!--AltName--> [Diable barbelé ](hd_monsters_diable_barbele.md )<!--/AltName-->
- <!--Size--> Medium<!--/Size--> <!--Type--> fiend (devil)<!--/Type--> , <!--Alignment--> lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass--> 15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints--> 110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed--> 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!-- Strength --> 16 (+3)<!-- /Strength --> |<!-- Dexterity --> 17 (+3)<!-- /Dexterity --> |<!-- Constitution --> 18 (+4)<!-- /Constitution --> |<!-- Intelligence --> 12 (+1)<!-- /Intelligence --> |<!-- Wisdom --> 14 (+2)<!-- /Wisdom --> |<!-- Charisma --> 14 (+2)<!-- /Charisma --> |
- **Saving Throws** <!--SavingThrows--> Str +6, Con +7, Wis +5, Cha +5<!--/SavingThrows-->
- **Skills** <!--Skills--> Deception +5, Insight +5, Perception +8<!--/Skills-->
- **Senses** <!--Senses--> darkvision 120 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages--> Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge--> 5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities--> fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances--> cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities--> poisoned<!--/ConditionImmunities-->
## Special Features
**_Barbed Hide_** . At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
**_Devil's Sight_** . Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_** . The devil has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_** . The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
**_Claw_** . Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_ : 6 (1d6 + 3) piercing damage.
**_Tail_** . Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_ : 10 (2d6 + 3) piercing damage.
**_Hurl Flame_** . Ranged Spell Attack: +5 to hit, range 150 ft., one target.
_Hit_ : 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
AltName: '[Diable barbelé ](hd_monsters_diable_barbele.md )'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 15 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 14 (+2)
SavingThrows: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Senses: darkvision 120 ft., passive Perception 18
Languages: Infernal, telepathy 120 ft.
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Barbed Devil
- CEO: [Diable barbelé ](hd_monsters_diable_barbele.md )
- Medium fiend (devil), lawful evil
- **Armor Class** 15 (natural armor)
- **Hit Points** 110 (13d8 + 52)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|17 (+3)|18 (+4)|12 (+1)|14 (+2)|14 (+2)|
- **Saving Throws** Str +6, Con +7, Wis +5, Cha +5
- **Skills** Deception +5, Insight +5, Perception +8
- **Senses** darkvision 120 ft., passive Perception 18
- **Languages** Infernal, telepathy 120 ft.
- **Challenge** 5 (1800 XP)
- **Damage Immunities** fire, poison
- **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- **Condition Immunities** poisoned
## Special Features
**_Barbed Hide_**. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) piercing damage.
**_Tail_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) piercing damage.
**_Hurl Flame_**. Ranged Spell Attack: +5 to hit, range 150 ft., one target.
_Hit_: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.