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AideDeJeu/Data/HD/srd_monsters_bearded_devil.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: fiend (devil)
Size: Medium
Alignment: lawful evil
ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 11 (+0)
SavingThrows: Str +5, Con +4, Wis +2
DamageImmunities: fire, poison
ConditionImmunities: poisoned
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
Id: monsters_vo.md#bearded-devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Bearded Devil
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Diable barbu](hd_monsters_diable_barbu.md)'
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Attributes:
Name: Bearded Devil
Markdown: >+
# <!--Name-->Bearded Devil<!--/Name-->
- CEO: <!--AltName-->[Diable barbu](hd_monsters_diable_barbu.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
**_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.
## Actions
**_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.
**_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
_Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
_Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
AltName: '[Diable barbu](hd_monsters_diable_barbu.md)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 11 (+0)
SavingThrows: Str +5, Con +4, Wis +2
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned
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AttributesDictionary: >+
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Name: Bearded Devil
Markdown: >+
# <!--Name-->Bearded Devil<!--/Name-->
- CEO: <!--AltName-->[Diable barbu](hd_monsters_diable_barbu.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Str +5, Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
**_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.
## Actions
**_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.
**_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
_Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
_Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
AltName: '[Diable barbu](hd_monsters_diable_barbu.md)'
Size: Medium
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 13 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: 11 (+0)
SavingThrows: Str +5, Con +4, Wis +2
Senses: darkvision 120 ft., passive Perception 10
Languages: Infernal, telepathy 120 ft.
Challenge: 3 (700 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Bearded Devil
- CEO: [Diable barbu](hd_monsters_diable_barbu.md)
-  Medium fiend (devil), lawful evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 52 (8d8 + 16)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|15 (+2)|15 (+2)| 9 (-1)|11 (+0)|11 (+0)|
- **Saving Throws** Str +5, Con +4, Wis +2
- **Senses** darkvision 120 ft., passive Perception 10
- **Languages** Infernal, telepathy 120 ft.
- **Challenge** 3 (700 XP)
- **Damage Immunities** fire, poison
- **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
- **Condition Immunities** poisoned
## Special Features
**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
**_Steadfast_**. The devil can't be frightened while it can see an allied creature within 30 feet of it.
## Actions
**_Multiattack_**. The devil makes two attacks: one with its beard and one with its glaive.
**_Beard_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
_Hit_: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
**_Glaive_**. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
_Hit_: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.