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AideDeJeu/Data/HD/srd_monsters_cultist.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: humanoid (any race)
Size: Medium
Alignment: any non-good alignment
ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Id: monsters_vo.md#cultist
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Cultist
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Membre de secte](hd_monsters_membre_de_secte.md)'
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Attributes:
Name: Cultist
Markdown: >+
# <!--Name-->Cultist<!--/Name-->
- CEO: <!--AltName-->[Membre de secte](hd_monsters_membre_de_secte.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
- **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->
## Special Features
**_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.
## Actions
**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
_Hit_: 4 (1d6 + 1) slashing damage.
AltName: '[Membre de secte](hd_monsters_membre_de_secte.md)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
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AttributesDictionary: >+
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Name: Cultist
Markdown: >+
# <!--Name-->Cultist<!--/Name-->
- CEO: <!--AltName-->[Membre de secte](hd_monsters_membre_de_secte.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|
- **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->
## Special Features
**_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.
## Actions
**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
_Hit_: 4 (1d6 + 1) slashing damage.
AltName: '[Membre de secte](hd_monsters_membre_de_secte.md)'
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 12 (leather armor)
HitPoints: 9 (2d8)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Deception +2, Religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Cultist
- CEO: [Membre de secte](hd_monsters_membre_de_secte.md)
-  Medium humanoid (any race), any non-good alignment
- **Armor Class** 12 (leather armor)
- **Hit Points** 9 (2d8)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|11 (+0)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|10 (+0)|
- **Skills** Deception +2, Religion +2
- **Senses** passive Perception 10
- **Languages** any one language (usually Common)
- **Challenge** 1/8 (25 XP)
## Special Features
**_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened.
## Actions
**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
_Hit_: 4 (1d6 + 1) slashing damage.