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AideDeJeu/Data/HD/srd_monsters_dretch.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: fiend (demon)
Size: Small
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#dretch
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dretch
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Dretch](hd_monsters_dretch.md)'
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Attributes:
Name: Dretch
Markdown: >+
# <!--Name-->Dretch<!--/Name-->
- CEO: <!--AltName-->[Dretch](hd_monsters_dretch.md)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.
**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 3 (1d6) piercing damage.
**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 5 (2d4) slashing damage.
**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
AltName: '[Dretch](hd_monsters_dretch.md)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
ConditionImmunities: poisoned
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AttributesDictionary: >+
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Name: Dretch
Markdown: >+
# <!--Name-->Dretch<!--/Name-->
- CEO: <!--AltName-->[Dretch](hd_monsters_dretch.md)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->18 (4d6 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.
**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 3 (1d6) piercing damage.
**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 5 (2d4) slashing damage.
**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
AltName: '[Dretch](hd_monsters_dretch.md)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge: 1/4 (50 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning
ConditionImmunities: poisoned
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Dretch
- CEO: [Dretch](hd_monsters_dretch.md)
-  Small fiend (demon), chaotic evil
- **Armor Class** 11 (natural armor)
- **Hit Points** 18 (4d6 + 4)
- **Speed** 20 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|11 (+0)|11 (+0)|12 (+1)| 5 (-3)| 8 (-1)| 3 (-4)|
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- **Challenge** 1/4 (50 XP)
- **Damage Immunities** poison
- **Damage Resistances** cold, fire, lightning
- **Condition Immunities** poisoned
## Special Features
**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.
**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 3 (1d6) piercing damage.
**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 5 (2d4) slashing damage.
**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.