**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.
**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 3 (1d6) piercing damage.
**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 5 (2d4) slashing damage.
**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
AltName: '[Dretch](hd_monsters_dretch.md)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.
**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 3 (1d6) piercing damage.
**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 5 (2d4) slashing damage.
**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
AltName: '[Dretch](hd_monsters_dretch.md)'
Size: Small
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 11 (natural armor)
HitPoints: 18 (4d6 + 4)
Speed: 20 ft.
Strength: 11 (+0)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 5 (-3)'
Wisdom: ' 8 (-1)'
Charisma: ' 3 (-4)'
Senses: darkvision 60 ft., passive Perception 9
Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- **Languages** Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- **Challenge** 1/4 (50 XP)
- **Damage Immunities** poison
- **Damage Resistances** cold, fire, lightning
- **Condition Immunities** poisoned
## Special Features
**_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws.
**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 3 (1d6) piercing damage.
**_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
_Hit_: 5 (2d4) slashing damage.
**_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.