1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-31 07:26:09 +00:00
AideDeJeu/Data/HD/srd_monsters_drow.md

315 lines
7.6 KiB
Markdown
Raw Normal View History

2019-01-22 20:05:41 +01:00
---
2019-04-08 01:41:45 +02:00
!MonsterItem
2019-03-11 22:13:55 +01:00
Family: MonsterVO
2019-01-22 20:05:41 +01:00
Type: humanoid (elf)
Size: Medium
Alignment: neutral evil
ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#drow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Drow
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Drow](hd_monsters_drow.md)'
2019-04-14 20:42:13 +02:00
Attributes:
Name: Drow
Markdown: >+
# <!--Name-->Drow<!--/Name-->
- CEO: <!--AltName-->[Drow](hd_monsters_drow.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
## Special Features
**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: _[dancing lights](srd_spells_dancing_lights.md)_
1/day each: _[darkness](srd_spells_darkness.md), [faerie fire](srd_spells_faerie_fire.md)_
**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
## Actions
**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.
**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
AltName: '[Drow](hd_monsters_drow.md)'
Size: Medium
Type: humanoid (elf)
Alignment: neutral evil
ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)
2019-04-14 01:53:20 +02:00
AttributesDictionary: >+
2019-04-14 20:42:13 +02:00
Name: Drow
Markdown: >+
# <!--Name-->Drow<!--/Name-->
- CEO: <!--AltName-->[Drow](hd_monsters_drow.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (elf)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (chain shirt)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|
- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
## Special Features
**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: _[dancing lights](srd_spells_dancing_lights.md)_
1/day each: _[darkness](srd_spells_darkness.md), [faerie fire](srd_spells_faerie_fire.md)_
**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
## Actions
**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.
**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
AltName: '[Drow](hd_monsters_drow.md)'
Size: Medium
Type: humanoid (elf)
Alignment: neutral evil
ArmorClass: 15 (chain shirt)
HitPoints: 13 (3d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Skills: Perception +2, Stealth +4
Senses: darkvision 120 ft., passive Perception 12
Languages: Elvish, Undercommon
Challenge: 1/4 (50 XP)
2019-04-14 01:53:20 +02:00
2019-01-22 20:05:41 +01:00
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Drow
- CEO: [Drow](hd_monsters_drow.md)
-  Medium humanoid (elf), neutral evil
- **Armor Class** 15 (chain shirt)
- **Hit Points** 13 (3d8)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)|
- **Skills** Perception +2, Stealth +4
- **Senses** darkvision 120 ft., passive Perception 12
- **Languages** Elvish, Undercommon
- **Challenge** 1/4 (50 XP)
## Special Features
**_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
**_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: _[dancing lights](srd_spells_dancing_lights.md)_
1/day each: _[darkness](srd_spells_darkness.md), [faerie fire](srd_spells_faerie_fire.md)_
**_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
## Actions
**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.
**_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.