**_Fire Form_**. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
**_Illumination_**. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
**_Water Susceptibility_**. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
## Actions
**_Multiattack_**. The elemental makes two touch attacks.
**_Touch_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
AltName: '[Élémentaire du feu](hd_monsters_elementaire_du_feu.md)'
Size: Large
Type: elemental
Alignment: neutral
ArmorClass: 13
HitPoints: 102 (12d10 + 36)
Speed: 50 ft.
Strength: 10 (+0)
Dexterity: 17 (+3)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
**_Fire Form_**. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
**_Illumination_**. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
**_Water Susceptibility_**. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
## Actions
**_Multiattack_**. The elemental makes two touch attacks.
**_Touch_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
AltName: '[Élémentaire du feu](hd_monsters_elementaire_du_feu.md)'
Size: Large
Type: elemental
Alignment: neutral
ArmorClass: 13
HitPoints: 102 (12d10 + 36)
Speed: 50 ft.
Strength: 10 (+0)
Dexterity: 17 (+3)
Constitution: 16 (+3)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 5 (1800 XP)
DamageImmunities: fire, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
**_Fire Form_**. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
**_Illumination_**. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
**_Water Susceptibility_**. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
## Actions
**_Multiattack_**. The elemental makes two touch attacks.
**_Touch_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.