1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 06:56:10 +00:00
AideDeJeu/Data/HD/srd_monsters_flesh_golem.md

326 lines
10 KiB
Markdown
Raw Normal View History

2019-01-22 20:05:41 +01:00
---
2019-04-08 01:41:45 +02:00
!MonsterItem
2019-03-11 22:13:55 +01:00
Family: MonsterVO
2019-01-22 20:05:41 +01:00
Type: construct
Size: Medium
Alignment: neutral
ArmorClass: 9
HitPoints: 93 (11d8 + 44)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
DamageImmunities: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
Id: monsters_vo.md#flesh-golem
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Flesh Golem
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Golem de chair](hd_monsters_golem_de_chair.md)'
2019-04-14 20:42:13 +02:00
Attributes:
Name: Flesh Golem
Markdown: >+
# <!--Name-->Flesh Golem<!--/Name-->
- CEO: <!--AltName-->[Golem de chair](hd_monsters_golem_de_chair.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->
## Special Features
**_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
**_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two slam attacks.
**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) bludgeoning damage.
AltName: '[Golem de chair](hd_monsters_golem_de_chair.md)'
Size: Medium
Type: construct
Alignment: neutral
ArmorClass: 9
HitPoints: 93 (11d8 + 44)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
DamageImmunities: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
2019-04-14 01:53:20 +02:00
AttributesDictionary: >+
2019-04-14 20:42:13 +02:00
Name: Flesh Golem
Markdown: >+
# <!--Name-->Flesh Golem<!--/Name-->
- CEO: <!--AltName-->[Golem de chair](hd_monsters_golem_de_chair.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d8 + 44)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->
## Special Features
**_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
**_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two slam attacks.
**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) bludgeoning damage.
AltName: '[Golem de chair](hd_monsters_golem_de_chair.md)'
Size: Medium
Type: construct
Alignment: neutral
ArmorClass: 9
HitPoints: 93 (11d8 + 44)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: ' 9 (-1)'
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 5 (1800 XP)
DamageImmunities: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
2019-04-14 01:53:20 +02:00
2019-01-22 20:05:41 +01:00
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Flesh Golem
- CEO: [Golem de chair](hd_monsters_golem_de_chair.md)
-  Medium construct, neutral
- **Armor Class** 9
- **Hit Points** 93 (11d8 + 44)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|19 (+4)| 9 (-1)|18 (+4)| 6 (-2)|10 (+0)| 5 (-3)|
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** understands the languages of its creator but can't speak
- **Challenge** 5 (1800 XP)
- **Damage Immunities** lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
## Special Features
**_Berserk_**. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.
**_Aversion of Fire_**. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
**_Lightning Absorption_**. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
**_Magic Weapons_**. The golem's weapon attacks are magical.
## Actions
**_Multiattack_**. The golem makes two slam attacks.
**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 13 (2d8 + 4) bludgeoning damage.