2019-01-22 20:05:41 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								---
							 
						 
					
						
							
								
									
										
										
										
											2019-04-08 01:41:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								!MonsterItem
							 
						 
					
						
							
								
									
										
										
										
											2019-03-11 22:13:55 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								Family: MonsterVO
							 
						 
					
						
							
								
									
										
										
										
											2019-01-22 20:05:41 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Type: humanoid (grimlock)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Size: Medium
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Alignment: neutral evil
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ArmorClass: 11
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								HitPoints: 11 (2d8 + 2)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Speed: 30 ft.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Strength: 16 (+3)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Dexterity: 12 (+1)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Constitution: 12 (+1)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Intelligence: ' 9 (-1)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Wisdom: ' 8 (-1)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Charisma: ' 6 (-2)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Skills: Athletics +5, Perception +3, Stealth +3
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ConditionImmunities: blinded
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Senses: blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Languages: Undercommon
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Challenge: 1/4 (50 XP)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Id: monsters_vo.md#grimlock 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ParentLink: monsters_vo.md#monsters -npc-and-animals
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								Name: Grimlock
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								ParentName: Monsters, NPC and Animals
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								NameLevel: 1
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								AltName: '[Torve ](hd_monsters_torve.md )'
							 
						 
					
						
							
								
									
										
										
										
											2019-04-14 20:42:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								Attributes:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Name: Grimlock
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Markdown: >+
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    # <!-- Name --> Grimlock<!-- /Name --> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  CEO: <!--AltName--> [Torve ](hd_monsters_torve.md )<!--/AltName--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    -    <!--Size--> Medium<!--/Size-->  <!--Type--> humanoid (grimlock)<!--/Type--> , <!--Alignment--> neutral evil<!--/Alignment--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Armor Class** <!--ArmorClass--> 11<!--/ArmorClass--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Hit Points** <!--HitPoints--> 11 (2d8 + 2)<!--/HitPoints--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Speed** <!--Speed--> 30 ft.<!--/Speed--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    |STR|DEX|CON|INT|WIS|CHA|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    |---|---|---|---|---|---|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    |<!-- Strength --> 16 (+3)<!-- /Strength --> |<!-- Dexterity --> 12 (+1)<!-- /Dexterity --> |<!-- Constitution --> 12 (+1)<!-- /Constitution --> |<!-- Intelligence -->  9 (-1)<!-- /Intelligence --> |<!-- Wisdom -->  8 (-1)<!-- /Wisdom --> |<!-- Charisma -->  6 (-2)<!-- /Charisma --> |
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Skills** <!--Skills--> Athletics +5, Perception +3, Stealth +3<!--/Skills--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Senses** <!--Senses--> blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13<!--/Senses--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Languages** <!--Languages--> Undercommon<!--/Languages--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Challenge** <!--Challenge--> 1/4 (50 XP)<!--/Challenge--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Condition Immunities** <!--ConditionImmunities--> blinded<!--/ConditionImmunities--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    ## Special Features
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    **_Blind Senses_** . The grimlock can't use its blindsight while deafened and unable to smell.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    **_Keen Hearing and Smell_** . The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    **_Stone Camouflage_** . The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    ## Actions
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    **_Spiked Bone Club_** . Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    _Hit_ : 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  AltName: '[Torve ](hd_monsters_torve.md )'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Size: Medium
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Type: humanoid (grimlock)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Alignment: neutral evil
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  ArmorClass: 11
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  HitPoints: 11 (2d8 + 2)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Speed: 30 ft.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Strength: 16 (+3)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Dexterity: 12 (+1)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Constitution: 12 (+1)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Intelligence: ' 9 (-1)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Wisdom: ' 8 (-1)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Charisma: ' 6 (-2)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Skills: Athletics +5, Perception +3, Stealth +3
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Senses: blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Languages: Undercommon
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Challenge: 1/4 (50 XP)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  ConditionImmunities: blinded
							 
						 
					
						
							
								
									
										
										
										
											2019-04-14 01:53:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								AttributesDictionary: >+
							 
						 
					
						
							
								
									
										
										
										
											2019-04-14 20:42:13 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								  Name: Grimlock
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Markdown: >+
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    # <!-- Name --> Grimlock<!-- /Name --> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  CEO: <!--AltName--> [Torve ](hd_monsters_torve.md )<!--/AltName--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    -    <!--Size--> Medium<!--/Size-->  <!--Type--> humanoid (grimlock)<!--/Type--> , <!--Alignment--> neutral evil<!--/Alignment--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Armor Class** <!--ArmorClass--> 11<!--/ArmorClass--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Hit Points** <!--HitPoints--> 11 (2d8 + 2)<!--/HitPoints--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Speed** <!--Speed--> 30 ft.<!--/Speed--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    |STR|DEX|CON|INT|WIS|CHA|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    |---|---|---|---|---|---|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    |<!-- Strength --> 16 (+3)<!-- /Strength --> |<!-- Dexterity --> 12 (+1)<!-- /Dexterity --> |<!-- Constitution --> 12 (+1)<!-- /Constitution --> |<!-- Intelligence -->  9 (-1)<!-- /Intelligence --> |<!-- Wisdom -->  8 (-1)<!-- /Wisdom --> |<!-- Charisma -->  6 (-2)<!-- /Charisma --> |
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Skills** <!--Skills--> Athletics +5, Perception +3, Stealth +3<!--/Skills--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Senses** <!--Senses--> blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13<!--/Senses--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Languages** <!--Languages--> Undercommon<!--/Languages--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Challenge** <!--Challenge--> 1/4 (50 XP)<!--/Challenge--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    -  **Condition Immunities** <!--ConditionImmunities--> blinded<!--/ConditionImmunities--> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    ## Special Features
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    **_Blind Senses_** . The grimlock can't use its blindsight while deafened and unable to smell.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    **_Keen Hearing and Smell_** . The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    **_Stone Camouflage_** . The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    ## Actions
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    **_Spiked Bone Club_** . Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    _Hit_ : 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  AltName: '[Torve ](hd_monsters_torve.md )'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Size: Medium
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Type: humanoid (grimlock)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Alignment: neutral evil
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  ArmorClass: 11
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  HitPoints: 11 (2d8 + 2)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Speed: 30 ft.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Strength: 16 (+3)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Dexterity: 12 (+1)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Constitution: 12 (+1)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Intelligence: ' 9 (-1)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Wisdom: ' 8 (-1)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Charisma: ' 6 (-2)'
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Skills: Athletics +5, Perception +3, Stealth +3
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Senses: blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Languages: Undercommon
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  Challenge: 1/4 (50 XP)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								  ConditionImmunities: blinded
							 
						 
					
						
							
								
									
										
										
										
											2019-04-14 01:53:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-01-22 20:05:41 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								---
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								>   [Monsters, NPC and Animals](srd_monsters.md)
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								---
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								# Grimlock
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  CEO: [Torve ](hd_monsters_torve.md ) 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								-     
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Armor Class** 11 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Hit Points** 11 (2d8 + 2) 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Speed** 30 ft. 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								|STR|DEX|CON|INT|WIS|CHA|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								|---|---|---|---|---|---|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								|16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)|
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Skills** Athletics +5, Perception +3, Stealth +3 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Senses** blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Languages** Undercommon 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Challenge** 1/4 (50 XP) 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								-  **Condition Immunities** blinded 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								## Special Features
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								## Actions
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.