**_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.
**_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
## Actions
**_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 15 (2d10 + 4) piercing damage.
**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) slashing damage.
AltName: '[Hezrou](hd_monsters_hezrou.md)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 136 (13d10 + 65)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: 17 (+3)
Constitution: 20 (+5)
Intelligence: ' 5 (-3)'
Wisdom: 12 (+1)
Charisma: 13 (+1)
SavingThrows: Str +7, Con +8, Wis +4
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
**_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.
**_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
## Actions
**_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 15 (2d10 + 4) piercing damage.
**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 11 (2d6 + 4) slashing damage.
AltName: '[Hezrou](hd_monsters_hezrou.md)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 136 (13d10 + 65)
Speed: 30 ft.
Strength: 19 (+4)
Dexterity: 17 (+3)
Constitution: 20 (+5)
Intelligence: ' 5 (-3)'
Wisdom: 12 (+1)
Charisma: 13 (+1)
SavingThrows: Str +7, Con +8, Wis +4
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 8 (3900 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** poisoned
## Special Features
**_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.
**_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
## Actions
**_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
_Hit_: 15 (2d10 + 4) piercing damage.
**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.