**_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
**_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
## Actions
**_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 4 (1d4 + 2) piercing damage.
**_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
**_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
**_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
## Actions
**_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 4 (1d4 + 2) piercing damage.
**_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
**_Sunlight Sensitivity_**. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
**_Pack Tactics_**. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
## Actions
**_Dagger_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 4 (1d4 + 2) piercing damage.
**_Sling_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.