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AideDeJeu/Data/HD/srd_monsters_merrow.md

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---
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!MonsterItem
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Family: MonsterVO
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Type: monstrosity
Size: Large
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 8 (-1)'
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)
Id: monsters_vo.md#merrow
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Merrow
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Merrow](hd_monsters_merrow.md)'
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Attributes:
Name: Merrow
Markdown: >+
# <!--Name-->Merrow<!--/Name-->
- CEO: <!--AltName-->[Merrow](hd_monsters_merrow.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
## Special Features
**_Amphibious_**. The merrow can breathe air and water.
## Actions
**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 8 (1d8 + 4) piercing damage.
**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 9 (2d4 + 4) slashing damage.
**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
AltName: '[Merrow](hd_monsters_merrow.md)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 8 (-1)'
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)
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AttributesDictionary: >+
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Name: Merrow
Markdown: >+
# <!--Name-->Merrow<!--/Name-->
- CEO: <!--AltName-->[Merrow](hd_monsters_merrow.md)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
## Special Features
**_Amphibious_**. The merrow can breathe air and water.
## Actions
**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 8 (1d8 + 4) piercing damage.
**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 9 (2d4 + 4) slashing damage.
**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
AltName: '[Merrow](hd_monsters_merrow.md)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 13 (natural armor)
HitPoints: 45 (6d10 + 12)
Speed: 10 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 8 (-1)'
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Abyssal, Aquan
Challenge: 2 (450 XP)
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Merrow
- CEO: [Merrow](hd_monsters_merrow.md)
-  Large monstrosity, chaotic evil
- **Armor Class** 13 (natural armor)
- **Hit Points** 45 (6d10 + 12)
- **Speed** 10 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|18 (+4)|10 (+0)|15 (+2)| 8 (-1)|10 (+0)| 9 (-1)|
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Abyssal, Aquan
- **Challenge** 2 (450 XP)
## Special Features
**_Amphibious_**. The merrow can breathe air and water.
## Actions
**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 8 (1d8 + 4) piercing damage.
**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
_Hit_: 9 (2d4 + 4) slashing damage.
**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.